BRUNER, J. (1990). “Acts of meaning”. Cambridge, MA: Harvard University Press.
BRUNER, J. (1996). “Frames for thinking. Ways of making meaning”. En OLSON, D.R. y TORRANCE, N. (Eds.) “Modes of
Thouhgt: explorations in...
BRUNER, J. (2002). “Making stories. Law, literature, life”. Cambridge, MA y London, UK: Harvard University Press.
FRASCA, G. (1999). “Ludology meets narratology: similitude and differences between (video)games and narrative”. Disponible en: www.ludology.org/articles/ludology.htm
JENKINS, H. (2004). “Game design as narrative architecture”. Disponible en: http://web.mit.edu/21fms/www/faculty/henry3/
games&narrative.html#1...
JENKINS, H. (2006). “Game design as narrative architecture”. En SALEN, K. y ZIMMERMAN, E. (Eds.) “The game design reader: A rules of play...
JUUL, J. (2001). “Games Telling Stories? A Brief Note on Games and Narratives”. En Game Studies, nº 1 (vol. 1).
JUUL, J. (2005). “Half-real. Videogames between real rules and fictional worlds”. Cambridge, MA: MIT Press.
RYAN, M. L. (2001). “Narrative as virtual reality: immersion and interactivity in literature and electronic media”. Baltimore:
Johns Hopkins...
RYAN, M. L. (2004). “Narrative across media: the languages of storytelling”. Lincoln: University of Nebraska Press.
RYAN, M. L. (2009). “Space and narrative”. Disponible en:http://users.frii.com/mlryan/spaceentry.htm